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Fission 0.11.0: One text-input contract
Fission 0.10.1: Static site and SSR parity
Fission 0.10.0: native surfaces, reliable presentation, and a unified product site
Fission 0.9.2: responsive apps, bounded rendering, and Mac App Store delivery
Fission 0.9.1: design fidelity and release hardening
Native cross-platform Rust GUIs need more than widgets
Fission 0.9.0: native packaging, accessibility, and desktop polish
Fission 0.8.0: release workflows, native video, and selector-driven testing
Fission 0.7.0: streaming capabilities and deterministic async boundaries
Fission 0.6.3: ScrollIntoView runtime effects
Fission 0.6.2: accessibility, text input, and editor-grade focus
Fission 0.6.1: native capability shells and iOS GPU rendering
Fission 0.5.1: lower native GPU memory and Android startup fixes
Fission 0.5.0: explicit widget motion and the motion workbench
Fission 0.4.1: runtime shell fixes, static server apps, and scoped route actions
Fission 0.4.0: a cleaner authoring model for production Rust UI
Fission 0.3.0: async images, native capabilities, GPU-first web and server rendering
Fission 0.2.0: charts, platforms, capabilities, docs, and release tooling
Introducing Fission
Fission 0.1.0: the first publishable foundation
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Tag: #motion
1 post uses the #motion tag.
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June 27, 2026
5 min read
Fission 0.5.0: explicit widget motion and the motion workbench
Fission 0.5.0 is the widget motion release. It implements the direction from the Widget Motion API RFC and makes motion explicit, local to the widget that owns it, composable, inspectable, and testable.
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#release
#motion
#widgets
#testing
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Fission 0.11.0: One text-input contract
Fission 0.10.1: Static site and SSR parity
Fission 0.10.0: native surfaces, reliable presentation, and a unified product site
Fission 0.9.2: responsive apps, bounded rendering, and Mac App Store delivery
Fission 0.9.1: design fidelity and release hardening
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