Category: Releases
12 posts are filed under the Releases category.
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July 14, 2026
5 min read
Fission 0.8.0: release workflows, native video, and selector-driven testing
Fission 0.8.0 is a productization release. It brings the post-build workflow, release automation, native video support, semantic test automation, text input behavior, and generated app guidance into a more coherent platf
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July 3, 2026
4 min read
Fission 0.7.0: streaming capabilities and deterministic async boundaries
Fission 0.7.0 makes large user-owned data a first-class runtime concept.
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July 3, 2026
3 min read
Fission 0.6.3: ScrollIntoView runtime effects
Fission 0.6.3 adds a small but important runtime feature: reducers can now ask the runtime to reveal a widget inside a scroll container after layout.
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July 3, 2026
5 min read
Fission 0.6.2: accessibility, text input, and editor-grade focus
Fission 0.6.2 is a focused quality release for the parts of the framework that determine whether real applications feel native: accessibility, text input, IME behavior, editor focus, and documentation authoring.
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June 30, 2026
4 min read
Fission 0.6.1: native capability shells and iOS GPU rendering
Fission 0.6.1 is the native capability shell and iOS GPU rendering release. It takes the mobile target work from [issue #83](https://github.com/fission-ui/fission/issues/83), turns generated Android and iOS targets into
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June 30, 2026
4 min read
Fission 0.5.1: lower native GPU memory and Android startup fixes
Fission 0.5.1 is a focused patch release for the native shell path. It keeps the 0.5 widget-motion API intact and fixes two release-blocking runtime problems: Vello's high fixed GPU memory floor and Android startup crash
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June 27, 2026
5 min read
Fission 0.5.0: explicit widget motion and the motion workbench
Fission 0.5.0 is the widget motion release. It implements the direction from the Widget Motion API RFC and makes motion explicit, local to the widget that owns it, composable, inspectable, and testable.
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June 17, 2026
3 min read
Fission 0.4.1: runtime shell fixes, static server apps, and scoped route actions
Fission 0.4.1 is a focused patch release on top of the 0.4 authoring API. It keeps the `impl From<Component> for Widget` model intact and improves the runtime, shell, server, static-site, and mobile-target behavior neede
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June 2, 2026
5 min read
Fission 0.4.0: a cleaner authoring model for production Rust UI
Fission 0.4.0 is the authoring API release. It changes how application and library authors write widgets, how state is accessed during component conversion, and how local retained state is modeled. The work is tracked in
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May 29, 2026
3 min read
Fission 0.3.0: async images, native capabilities, GPU-first web and server rendering
Fission 0.3.0 made the framework more useful for real products by improving media loading, native capability providers, platform launch behavior, GPU-first web rendering, iOS safe-area handling, static and server site wo
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May 26, 2026
3 min read
Fission 0.2.0: charts, platforms, capabilities, docs, and release tooling
Fission 0.2.0 expanded the project from a desktop-focused UI foundation into a broader application platform. The release added the first serious charting system, mobile and web target scaffolding, typed host capabilities
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April 25, 2026
2 min read
Fission 0.1.0: the first publishable foundation
Fission 0.1.0 is the first publishable foundation for the framework. It is not only a version number on crates.io; it is the point where the core runtime, layout engine, rendering path, facade crate, examples, and test i
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Fission
A cross-platform, GPU-accelerated user interface framework for Rust. MIT licensed.
Copyright (c) 2026 Fission
Ready to use today. Widget APIs are expected to remain stable; some runtime and shell APIs may change before 1.0.0.
Fission 0.7.0