Fission for SwiftUI developers

SwiftUI and Fission both favor declarative UI from values. Struct-shaped screens, environment input, navigation state, and previewable composition are familiar starting points.
The main shift is that Fission keeps product mutation in reducers rather than property wrappers inside views. A Fission widget conversion reads state and wires actions; reducers perform the state transition.
This page uses the same todo app shape as the React guide: a checklist with a draft field, add/toggle actions, loading from an outside source, token-driven styling, routing, and tests.

The state ownership rule

Before translating syntax, decide where state belongs:
Use #[fission_component] and #[local_state] for retained UI memory owned by one widget identity.
Use GlobalState for product truth: todos, routing, persistence, sync state, user preferences, and shared filters.
Use reducers for named user intent and state transitions.
Use jobs, services, resources, capabilities, or runtime effects for outside work.
Add semantic identifiers to interactive widgets and meaningful regions so tests and accessibility tools can target product meaning instead of coordinates.

1. Static UI

{"id":"fission-tabs-1","tabs":[{"index":0,"label":"SwiftUI","value":"source"},{"index":1,"label":"Fission","value":"fission"}]}
{"id":"fission-tabs-1","index":0,"label":"SwiftUI","value":"source"}
struct TodoView: View {
    let todos = [
        Todo(id: 1, title: "Write release notes", done: false),
        Todo(id: 2, title: "Test Android package", done: true),
    ]

    var body: some View {
        VStack(alignment: .leading, spacing: 12) {
            Text("Ship checklist").font(.title).bold()
            ForEach(todos) { todo in
                HStack {
                    Text(todo.done ? "Done" : "Open")
                    Text(todo.title)
                }
            }
        }
        .padding(24)
    }
}
{"id":"fission-tabs-1","index":1,"label":"Fission","value":"fission"}
use fission::prelude::*;
use serde::{Deserialize, Serialize};

#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Todo {
    pub id: u64,
    pub title: String,
    pub done: bool,
}

pub struct TodoApp;

impl From<TodoApp> for Widget {
    fn from(_app: TodoApp) -> Widget {
        let todos = vec![
            Todo { id: 1, title: "Write release notes".into(), done: false },
            Todo { id: 2, title: "Test Android package".into(), done: true },
        ];

        let rows = todos.into_iter().map(|todo| {
            let status = if todo.done { "Done" } else { "Open" };
            Row {
                gap: Some(12.0),
                children: widgets![Text::new(status), Text::new(todo.title)],
                ..Default::default()
            }
            .into()
        });

        Container::new(Column {
            gap: Some(12.0),
            children: std::iter::once(Text::new("Ship checklist").size(28.0).weight(800).into())
                .chain(rows)
                .collect(),
            ..Default::default()
        })
        .padding_all(24.0)
        .into()
    }
}
{"id":"fission-tabs-1"}
The Fission side is a concrete widget value. Conversion reads inputs and returns a widget tree; it is not the place to start outside work or hide product state.

2. Product state and interaction

{"id":"fission-tabs-2","tabs":[{"index":0,"label":"SwiftUI","value":"source"},{"index":1,"label":"Fission","value":"fission"}]}
{"id":"fission-tabs-2","index":0,"label":"SwiftUI","value":"source"}
@MainActor
final class TodoModel: ObservableObject {
    @Published var draft = ""
    @Published var todos: [Todo] = []
    private var nextId = 1

    func addDraftTodo() {
        let title = draft.trimmingCharacters(in: .whitespacesAndNewlines)
        guard !title.isEmpty else { return }
        todos.append(Todo(id: nextId, title: title, done: false))
        nextId += 1
        draft = ""
    }

    func toggle(_ id: Int) {
        guard let index = todos.firstIndex(where: { $0.id == id }) else { return }
        todos[index].done.toggle()
    }
}
{"id":"fission-tabs-2","index":1,"label":"Fission","value":"fission"}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct TodoState {
    pub draft: String,
    pub todos: Vec<Todo>,
    pub next_id: u64,
    pub current_path: String,
}

impl Default for TodoState {
    fn default() -> Self {
        Self {
            draft: String::new(),
            todos: Vec::new(),
            next_id: 1,
            current_path: "/".into(),
        }
    }
}

impl GlobalState for TodoState {}

#[fission_reducer(SetDraft)]
fn set_draft(state: &mut TodoState, draft: String) {
    state.draft = draft;
}

#[fission_reducer(AddDraftTodo)]
fn add_draft_todo(state: &mut TodoState) {
    let title = state.draft.trim();
    if title.is_empty() {
        return;
    }

    state.todos.push(Todo {
        id: state.next_id,
        title: title.to_string(),
        done: false,
    });
    state.next_id += 1;
    state.draft.clear();
}

#[fission_reducer(ToggleTodo)]
fn toggle_todo(state: &mut TodoState, id: u64) {
    if let Some(todo) = state.todos.iter_mut().find(|todo| todo.id == id) {
        todo.done = !todo.done;
    }
}
pub struct TodoScreen;

impl From<TodoScreen> for Widget {
    fn from(_screen: TodoScreen) -> Widget {
        let (ctx, view) = fission::build::current::<TodoState>();
        let update_draft = with_reducer!(ctx, SetDraft(String::new()), set_draft);
        let add_todo = with_reducer!(ctx, AddDraftTodo, add_draft_todo);

        let rows = view.state().todos.iter().map(|todo| {
            let toggle = with_reducer!(ctx, ToggleTodo(todo.id), toggle_todo);
            Row {
                gap: Some(12.0),
                children: widgets![
                    Checkbox {
                        checked: todo.done,
                        on_toggle: Some(toggle),
                        ..Default::default()
                    }
                    .semantics_identifier(format!("todo.toggle.{}", todo.id)),
                    Text::new(todo.title.clone()),
                ],
                ..Default::default()
            }
            .semantics_identifier(format!("todo.row.{}", todo.id))
            .into()
        });

        Column {
            gap: Some(16.0),
            children: widgets![
                Text::new("Ship checklist").size(28.0).weight(800),
                Row {
                    gap: Some(12.0),
                    children: widgets![
                        TextInput {
                            id: Some(WidgetId::explicit("todo-title")),
                            value: view.state().draft.clone(),
                            label: Some("New task".into()),
                            placeholder: Some("Add a task".into()),
                            on_change: Some(update_draft),
                            ..Default::default()
                        }
                        .semantics_identifier("todo.title"),
                        Button {
                            child: Some(Text::new("Add task").into()),
                            on_press: Some(add_todo),
                            ..Default::default()
                        }
                        .semantics_identifier("todo.add"),
                    ],
                    ..Default::default()
                },
                Column { gap: Some(10.0), children: rows.collect(), ..Default::default() },
            ],
            ..Default::default()
        }
        .into()
    }
}
{"id":"fission-tabs-2"}
Fission makes the state transition explicit. The button does not mutate a captured local variable; it dispatches a named action and the reducer updates product state.

3. Outside work

{"id":"fission-tabs-3","tabs":[{"index":0,"label":"SwiftUI","value":"source"},{"index":1,"label":"Fission","value":"fission"}]}
{"id":"fission-tabs-3","index":0,"label":"SwiftUI","value":"source"}
.task {
    do {
        todos = try await api.loadTodos()
    } catch {
        self.error = error.localizedDescription
    }
}
{"id":"fission-tabs-3","index":1,"label":"Fission","value":"fission"}
use fission::core::{JobRef, JobSpec};
use serde::{Deserialize, Serialize};

#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct LoadTodosRequest;

#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct ApiError {
    pub message: String,
}

pub struct LoadTodosJob;

impl JobSpec for LoadTodosJob {
    type Request = LoadTodosRequest;
    type Ok = Vec<Todo>;
    type Err = ApiError;

    const NAME: &'static str = "todo.load";
}

pub const LOAD_TODOS_JOB: JobRef<LoadTodosJob> = JobRef::new(LoadTodosJob::NAME);
#[fission_reducer(LoadTodos)]
fn load_todos(state: &mut TodoState, ctx: &mut ReducerContext<TodoState>) {
    state.loading = true;
    ctx.effects
        .app(LOAD_TODOS_JOB, LoadTodosRequest)
        .on_ok(ctx.effects.bind(TodosLoaded, reduce_with!(todos_loaded)))
        .on_err(ctx.effects.bind(TodosFailed, reduce_with!(todos_failed)));
}
{"id":"fission-tabs-3"}
Do not perform outside work during component conversion. Reducers request work; jobs, services, resources, or capabilities perform it; results return as actions.

4. Styling and theme

{"id":"fission-tabs-4","tabs":[{"index":0,"label":"SwiftUI","value":"source"},{"index":1,"label":"Fission","value":"fission"}]}
{"id":"fission-tabs-4","index":0,"label":"SwiftUI","value":"source"}
HStack {
    Toggle("", isOn: $todo.done)
    Text(todo.title)
}
.padding(16)
.background(.regularMaterial)
.clipShape(RoundedRectangle(cornerRadius: 16))
{"id":"fission-tabs-4","index":1,"label":"Fission","value":"fission"}
pub struct TodoRow {
    pub todo: Todo,
}

impl From<TodoRow> for Widget {
    fn from(row: TodoRow) -> Widget {
        let (ctx, view) = fission::build::current::<TodoState>();
        let tokens = &view.env().theme.tokens;
        let toggle = with_reducer!(ctx, ToggleTodo(row.todo.id), toggle_todo);

        Container::new(Row {
            gap: Some(tokens.spacing.s),
            children: widgets![
                Checkbox {
                    checked: row.todo.done,
                    on_toggle: Some(toggle),
                    ..Default::default()
                }
                .semantics_identifier(format!("todo.toggle.{}", row.todo.id)),
                Text::new(row.todo.title)
                    .size(tokens.typography.font_size_base)
                    .color(tokens.colors.text_primary),
            ],
            ..Default::default()
        })
        .bg(tokens.colors.surface)
        .border(tokens.colors.border, 1.0)
        .border_radius(tokens.radii.large)
        .padding([tokens.spacing.m, tokens.spacing.m, tokens.spacing.s, tokens.spacing.s])
        .into()
    }
}
{"id":"fission-tabs-4"}
In Fission, the active theme is runtime environment. Read token values from view.env().theme.tokens and apply them through widget fields. That keeps the UI target-lowerable across native, web, mobile, terminal, static, and SSR shells.

5. Routing

{"id":"fission-tabs-5","tabs":[{"index":0,"label":"SwiftUI","value":"source"},{"index":1,"label":"Fission","value":"fission"}]}
{"id":"fission-tabs-5","index":0,"label":"SwiftUI","value":"source"}
NavigationStack(path: $path) {
    TodoList(model: model)
        .navigationDestination(for: Todo.ID.self) { id in
            TodoDetail(id: id)
        }
}
{"id":"fission-tabs-5","index":1,"label":"Fission","value":"fission"}
use fission::widgets::{Route, Router};
use std::sync::Arc;

#[fission_reducer(NavigateTo)]
fn navigate_to(state: &mut TodoState, path: String) {
    state.current_path = path;
}

pub struct TodoRoutes;

impl From<TodoRoutes> for Widget {
    fn from(_routes: TodoRoutes) -> Widget {
        let (_, view) = fission::build::current::<TodoState>();

        Router::<TodoState> {
            current_path: view.state().current_path.clone(),
            routes: vec![
                Route {
                    path: "/".into(),
                    builder: Arc::new(|_, _, _| TodoScreen.into()),
                },
                Route {
                    path: "/todos/:id".into(),
                    builder: Arc::new(|_, _, params| TodoDetail {
                        id: params["id"].parse().unwrap_or(0),
                    }
                    .into()),
                },
            ],
            not_found: Some(Arc::new(|_, _, _| Text::new("Not found").into())),
        }
        .into()
    }
}
{"id":"fission-tabs-5"}
Use Fission's native Router and RouterParams. Shell URLs, deep links, static routes, server routes, and terminal route-like state should normalize into the same app-owned route state instead of each target inventing a different navigation model.

6. Testing

{"id":"fission-tabs-6","tabs":[{"index":0,"label":"SwiftUI","value":"source"},{"index":1,"label":"Fission","value":"fission"}]}
{"id":"fission-tabs-6","index":0,"label":"SwiftUI","value":"source"}
func testAddsTodo() throws {
    let app = XCUIApplication()
    app.launch()

    app.textFields["New task"].tap()
    app.textFields["New task"].typeText("Publish release")
    app.buttons["Add task"].tap()

    XCTAssertTrue(app.staticTexts["Publish release"].exists)
}
{"id":"fission-tabs-6","index":1,"label":"Fission","value":"fission"}
use fission_test_driver::{LiveTestClient, SelectorQuery};

#[test]
#[ignore]
fn user_can_add_a_todo_in_a_real_shell() {
    let control_port = reserve_control_port();
    let mut child = launch_todo_app(control_port);
    let client = LiveTestClient::connect(control_port);

    client.wait_for_ready(15_000).expect("app ready");
    client
        .fill_text_semantic_identifier("todo.title", "Publish release")
        .expect("fill draft");
    client
        .tap_semantic_identifier("todo.add")
        .expect("add todo");
    client
        .wait_for_visible(SelectorQuery::label("Publish release"), 5_000)
        .expect("todo visible");
    client
        .screenshot(".artifacts/screenshots/todos/added.png")
        .expect("screenshot");

    client.quit().expect("quit app");
    let _ = child.wait();
}
{"id":"fission-tabs-6"}
Keep fast reducer tests for business rules. Use headless fission-test for widget/layout/semantics assertions. Use LiveTestClient and /cmd for real shell input, focus, screenshots, selectors, and target behavior.

Vocabulary map

SwiftUI concept
Closest Fission concept
Important difference
View
Rust struct plus impl From<T> for Widget
Fission conversion returns a target-lowerable widget tree.
@State
#[local_state] or GlobalState
Choose by lifetime and ownership, not convenience.
@StateObject / model
GlobalState and services/resources
Durable product state is serializable app state.
Environment
Env
Theme, locale, viewport, route, and shell context are environment.
.task
Job/resource/effect
Outside work is requested explicitly.
NavigationStack
Fission Router
Route state is app-owned and shell-normalized.

Common instincts to adjust

Do not hide product state in view-local property wrappers. Keep the durable model visible in GlobalState.
Do not treat modifiers as an unstructured styling stack. Prefer typed widgets and generated design-system tokens.
Keep the SwiftUI instinct that accessibility labels matter; in Fission, add stable semantic identifiers as well so automation can target meaning across platforms.
Read Testing Fission apps for unit, headless integration, LiveTest, and /cmd workflows.
Read State, handles, and providers for the durable-state, local-state, provider, and environment decision model.
Read Resources and async for jobs, services, resources, capabilities, and reducer effects.
Fission
A cross-platform, GPU-accelerated user interface framework for Rust. MIT licensed.
Copyright (c) 2026 Fission
Ready to use today. Widget APIs are expected to remain stable; some runtime and shell APIs may change before 1.0.0.
Fission 0.9.0