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Fission 0.9.2: responsive apps, bounded rendering, and Mac App Store delivery
Fission 0.9.1: design fidelity and release hardening
Native cross-platform Rust GUIs need more than widgets
Fission 0.9.0: native packaging, accessibility, and desktop polish
Fission 0.8.0: release workflows, native video, and selector-driven testing
Fission 0.7.0: streaming capabilities and deterministic async boundaries
Fission 0.6.3: ScrollIntoView runtime effects
Fission 0.6.2: accessibility, text input, and editor-grade focus
Fission 0.6.1: native capability shells and iOS GPU rendering
Fission 0.5.1: lower native GPU memory and Android startup fixes
Fission 0.5.0: explicit widget motion and the motion workbench
Fission 0.4.1: runtime shell fixes, static server apps, and scoped route actions
Fission 0.4.0: a cleaner authoring model for production Rust UI
Fission 0.3.0: async images, native capabilities, GPU-first web and server rendering
Fission 0.2.0: charts, platforms, capabilities, docs, and release tooling
Introducing Fission
Fission 0.1.0: the first publishable foundation
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July 24, 2026
7 min read
Fission 0.9.2: responsive apps, bounded rendering, and Mac App Store delivery
Fission 0.9.2 closes the gap between having a capable API and proving that the whole framework uses it well. The release rebuilds the examples around retained responsive components, fixes the renderer and layout issues t
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Fission 0.9.2: responsive apps, bounded rendering, and Mac App Store delivery
Fission 0.9.1: design fidelity and release hardening
Native cross-platform Rust GUIs need more than widgets
Fission 0.9.0: native packaging, accessibility, and desktop polish
Fission 0.8.0: release workflows, native video, and selector-driven testing
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Fission
A cross-platform, GPU-accelerated user interface framework for Rust. MIT licensed.
Copyright (c) 2026 Fission
Ready to use today. Widget APIs are expected to remain stable; some runtime and shell APIs may change before 1.0.0.
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Fission 0.9.2