Fission 0.8.0 is a productization release. It brings the post-build workflow, release automation, native video support, semantic test automation, text input behavior, and generated app guidance into a more coherent platf
Fission 0.6.2 is a focused quality release for the parts of the framework that determine whether real applications feel native: accessibility, text input, IME behavior, editor focus, and documentation authoring.
Fission 0.6.1 is the native capability shell and iOS GPU rendering release. It takes the mobile target work from [issue #83](https://github.com/fission-ui/fission/issues/83), turns generated Android and iOS targets into
Fission 0.5.1 is a focused patch release for the native shell path. It keeps the 0.5 widget-motion API intact and fixes two release-blocking runtime problems: Vello's high fixed GPU memory floor and Android startup crash
Fission 0.5.0 is the widget motion release. It implements the direction from the Widget Motion API RFC and makes motion explicit, local to the widget that owns it, composable, inspectable, and testable.
Fission 0.4.1 is a focused patch release on top of the 0.4 authoring API. It keeps the `impl From<Component> for Widget` model intact and improves the runtime, shell, server, static-site, and mobile-target behavior neede
Fission 0.4.0 is the authoring API release. It changes how application and library authors write widgets, how state is accessed during component conversion, and how local retained state is modeled. The work is tracked in
Fission 0.3.0 made the framework more useful for real products by improving media loading, native capability providers, platform launch behavior, GPU-first web rendering, iOS safe-area handling, static and server site wo
Fission 0.2.0 expanded the project from a desktop-focused UI foundation into a broader application platform. The release added the first serious charting system, mobile and web target scaffolding, typed host capabilities
Fission 0.1.0 is the first publishable foundation for the framework. It is not only a version number on crates.io; it is the point where the core runtime, layout engine, rendering path, facade crate, examples, and test i