Tag: #platform
10 posts use the #platform tag.
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October 22, 2026
10 min read
php2shell: Would Rust Have Fixed It? Yes...Yes, It Would Have.
How to fix php2shell if your app is using PHP 5, 6, 7 or 8 and how Rust and Fission GUI framework can be a credible PHP alternative to migrate to
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October 14, 2026
5 min read
Build a Rust website with dropdown navigation
Create and serve a complete Fission static website with pages, responsive dropdown navigation, crawlable HTML and a production build.
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October 5, 2026
4 min read
Fission 0.15.1: portable files and production-ready UI
Fission 0.15.1 adds an opt-in cross-platform filesystem, a stronger default design system, richer rendering, and more complete widget interactions.
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August 23, 2026
4 min read
Fission 0.12.0: Interactive canvas and complete Web input
Pan, zoom, and author infinite retained canvases while Fission brings multi-pointer input and reliable WebGPU presentation under one cross-platform contract.
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July 19, 2026
12 min read
Native cross-platform Rust GUIs need more than widgets
Fission's not just about drawing widgets on screen.
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June 30, 2026
4 min read
Fission 0.6.1: native capability shells and iOS GPU rendering
Fission 0.6.1 is the native capability shell and iOS GPU rendering release. It takes the mobile target work from [issue #83](https://github.com/fission-ui/fission/issues/83), turns generated Android and iOS targets into
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June 30, 2026
4 min read
Fission 0.5.1: lower native GPU memory and Android startup fixes
Fission 0.5.1 is a focused patch release for the native shell path. It keeps the 0.5 widget-motion API intact and fixes two release-blocking runtime problems: Vello's high fixed GPU memory floor and Android startup crash
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June 17, 2026
3 min read
Fission 0.4.1: runtime shell fixes, static server apps, and scoped route actions
Fission 0.4.1 is a focused patch release on top of the 0.4 authoring API. It keeps the `impl From<Component> for Widget` model intact and improves the runtime, shell, server, static-site, and mobile-target behavior neede
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May 29, 2026
3 min read
Fission 0.3.0: async images, native capabilities, GPU-first web and server rendering
Fission 0.3.0 made the framework more useful for real products by improving media loading, native capability providers, platform launch behavior, GPU-first web rendering, iOS safe-area handling, static and server site wo
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May 26, 2026
3 min read
Fission 0.2.0: charts, platforms, capabilities, docs, and release tooling
Fission 0.2.0 expanded the project from a desktop-focused UI foundation into a broader application platform. The release added the first serious charting system, mobile and web target scaffolding, typed host capabilities
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