Blog — page 4
Latest posts
Posts and updates from Fission, page 4.
Latest posts
June 30, 2026
4 min read
Fission 0.5.1: lower native GPU memory and Android startup fixes
Fission 0.5.1 is a focused patch release for the native shell path. It keeps the 0.5 widget-motion API intact and fixes two release-blocking runtime problems: Vello's high fixed GPU memory floor and Android startup crash
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June 27, 2026
5 min read
Fission 0.5.0: explicit widget motion and the motion workbench
Fission 0.5.0 is the widget motion release. It implements the direction from the Widget Motion API RFC and makes motion explicit, local to the widget that owns it, composable, inspectable, and testable.
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June 17, 2026
3 min read
Fission 0.4.1: runtime shell fixes, static server apps, and scoped route actions
Fission 0.4.1 is a focused patch release on top of the 0.4 authoring API. It keeps the `impl From<Component> for Widget` model intact and improves the runtime, shell, server, static-site, and mobile-target behavior neede
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June 2, 2026
5 min read
Fission 0.4.0: a cleaner authoring model for production Rust UI
Fission 0.4.0 is the authoring API release. It changes how application and library authors write widgets, how state is accessed during component conversion, and how local retained state is modeled. The work is tracked in
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May 29, 2026
3 min read
Fission 0.3.0: async images, native capabilities, GPU-first web and server rendering
Fission 0.3.0 made the framework more useful for real products by improving media loading, native capability providers, platform launch behavior, GPU-first web rendering, iOS safe-area handling, static and server site wo
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May 26, 2026
3 min read
Fission 0.2.0: charts, platforms, capabilities, docs, and release tooling
Fission 0.2.0 expanded the project from a desktop-focused UI foundation into a broader application platform. The release added the first serious charting system, mobile and web target scaffolding, typed host capabilities
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