Blog — page 4
Latest posts
Posts and updates from Fission, page 4.
Latest posts
July 3, 2026
5 min read
Fission 0.6.2: accessibility, text input, and editor-grade focus
Fission 0.6.2 is a focused quality release for the parts of the framework that determine whether real applications feel native: accessibility, text input, IME behavior, editor focus, and documentation authoring.
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June 30, 2026
4 min read
Fission 0.6.1: native capability shells and iOS GPU rendering
Fission 0.6.1 is the native capability shell and iOS GPU rendering release. It takes the mobile target work from [issue #83](https://github.com/fission-ui/fission/issues/83), turns generated Android and iOS targets into
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June 30, 2026
4 min read
Fission 0.5.1: lower native GPU memory and Android startup fixes
Fission 0.5.1 is a focused patch release for the native shell path. It keeps the 0.5 widget-motion API intact and fixes two release-blocking runtime problems: Vello's high fixed GPU memory floor and Android startup crash
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June 27, 2026
5 min read
Fission 0.5.0: explicit widget motion and the motion workbench
Fission 0.5.0 is the widget motion release. It implements the direction from the Widget Motion API RFC and makes motion explicit, local to the widget that owns it, composable, inspectable, and testable.
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June 17, 2026
3 min read
Fission 0.4.1: runtime shell fixes, static server apps, and scoped route actions
Fission 0.4.1 is a focused patch release on top of the 0.4 authoring API. It keeps the `impl From<Component> for Widget` model intact and improves the runtime, shell, server, static-site, and mobile-target behavior neede
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June 2, 2026
5 min read
Fission 0.4.0: a cleaner authoring model for production Rust UI
Fission 0.4.0 is the authoring API release. It changes how application and library authors write widgets, how state is accessed during component conversion, and how local retained state is modeled. The work is tracked in
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