Blog — page 3
Latest posts
Posts and updates from Fission, page 3.
Latest posts
July 14, 2026
5 min read
Fission 0.8.0: release workflows, native video, and selector-driven testing
Fission 0.8.0 is a productization release. It brings the post-build workflow, release automation, native video support, semantic test automation, text input behavior, and generated app guidance into a more coherent platf
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July 3, 2026
4 min read
Fission 0.7.0: streaming capabilities and deterministic async boundaries
Fission 0.7.0 makes large user-owned data a first-class runtime concept.
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July 3, 2026
3 min read
Fission 0.6.3: ScrollIntoView runtime effects
Fission 0.6.3 adds a small but important runtime feature: reducers can now ask the runtime to reveal a widget inside a scroll container after layout.
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July 3, 2026
5 min read
Fission 0.6.2: accessibility, text input, and editor-grade focus
Fission 0.6.2 is a focused quality release for the parts of the framework that determine whether real applications feel native: accessibility, text input, IME behavior, editor focus, and documentation authoring.
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June 30, 2026
4 min read
Fission 0.6.1: native capability shells and iOS GPU rendering
Fission 0.6.1 is the native capability shell and iOS GPU rendering release. It takes the mobile target work from [issue #83](https://github.com/fission-ui/fission/issues/83), turns generated Android and iOS targets into
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June 30, 2026
4 min read
Fission 0.5.1: lower native GPU memory and Android startup fixes
Fission 0.5.1 is a focused patch release for the native shell path. It keeps the 0.5 widget-motion API intact and fixes two release-blocking runtime problems: Vello's high fixed GPU memory floor and Android startup crash
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