Blog — page 3
Latest posts
Posts and updates from Fission, page 3.
Latest posts
July 23, 2026
4 min read
Fission 0.9.1: design fidelity and release hardening
Fission 0.9.1 is a small release with two practical goals: make visual fidelity easier to describe and verify, and remove a few sharp edges found while exercising the packaging and desktop paths after 0.9.0.
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July 19, 2026
12 min read
Native cross-platform Rust GUIs need more than widgets
Fission's not just about drawing widgets on screen.
Read post
July 19, 2026
5 min read
Fission 0.9.0: native packaging, accessibility, and desktop polish
Fission 0.9.0 is a platform hardening release. It focuses on the parts of a real cross-platform app that fail late if the framework treats them as afterthoughts: native packaging, release signing, desktop interaction det
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July 14, 2026
5 min read
Fission 0.8.0: release workflows, native video, and selector-driven testing
Fission 0.8.0 is a productization release. It brings the post-build workflow, release automation, native video support, semantic test automation, text input behavior, and generated app guidance into a more coherent platf
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July 3, 2026
4 min read
Fission 0.7.0: streaming capabilities and deterministic async boundaries
Fission 0.7.0 makes large user-owned data a first-class runtime concept.
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July 3, 2026
3 min read
Fission 0.6.3: ScrollIntoView runtime effects
Fission 0.6.3 adds a small but important runtime feature: reducers can now ask the runtime to reveal a widget inside a scroll container after layout.
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