Hierarchy

The Hierarchy family contains 19 renderer-backed chart variants. Use this page as the entry point for choosing the right variant, then open the variant page for the screenshot, data shape, Rust API notes, and example code.
The chart family is still ordinary Fission UI. Each variant is constructed from typed Rust data, participates in layout and theme decisions, and can be driven by app state, reducers, resources, jobs, or services just like any other widget.
Alert correlation graph screenshot

Variants

Chart
Data shape
Use when
Related alert nodes and links.
Use it for incident analysis.
Nested budget values sized by area.
Use it for budget share exploration.
Channel values over time.
Use it to show mix changes without losing continuity.
Hierarchical values sized by area.
Use it for part-to-whole hierarchy analysis.
Relationship nodes and edges.
Use it when paths and relationships matter more than axes.
Nested customer groups by value.
Use it for segment hierarchy and share.
Flow nodes and links.
Use it for transfer and loss diagrams.
Nested values in radial layers.
Use it for hierarchical composition with depth.
Nested file or team ownership nodes.
Use it for repository and ownership views.
Nodes and directed weighted links.
Use it when movement between stages is the question.
Hierarchy values as radial rings.
Use it when hierarchy and whole composition both matter.
Nested named nodes with values.
Use it for ownership and dependency hierarchy.
Platform nodes and dependency edges.
Use it for system overview screens.
Nested product categories.
Use it when users browse hierarchical structure.
Nested nodes arranged radially.
Use it when a compact hierarchy is needed.
Support stages as flow links.
Use it to analyze process movement.
Nodes and links with values.
Use it to explain relationship topology.
Nested values by storage class.
Use it when area should communicate magnitude.
Stacked stream values by time and category.
Use it for shifting composition over time.

Choosing within this family

Start with the user's question, not the visual effect. Pick the simplest variant that makes the answer clear, add interaction only when it reduces work for the user, and keep animation purposeful enough that it explains a change rather than decorating the page.

Authoring from a Fission component

Use this reference page as the chart expression inside ordinary Fission component conversion. The chart is a Widget, so it can sit inside a Card, Grid, Scroll, responsive page section, or any other layout container.
use fission::prelude::*;
use fission::charts::{Axis, Chart, LineSeries};

pub struct HierarchyChart;

impl From<HierarchyChart> for Widget {
    fn from(_: HierarchyChart) -> Widget {
        Chart::new()
            .title("Hierarchy")
            .x_axis(Axis::category(vec!["A", "B", "C"]))
            .y_axis(Axis::value())
            .series(vec![LineSeries::new("Series").data(vec![1.0, 2.0, 3.0]).into()])
            .into()
    }
}
Keep expensive data loading outside component conversion. A reducer, job, service, or server route should prepare the typed chart data, then the component should read that state and construct the chart deterministically.

Options, accessibility, and diagnostics

Area
What to decide
How to verify
Data shape
Keep source rows in typed Rust structs, then map them into the series type shown in the example.
Unit test the mapping separately from rendering.
Options
Choose axes, legends, labels, animation, and interaction based on the user's task.
Add a screenshot test when changing visual behavior.
Accessibility
Provide a clear title and adjacent summary text for important trends or outliers.
Inspect the generated semantics and make sure the chart is understandable without color alone.
Failure handling
Render an empty, loading, or error state before constructing the chart if data is unavailable.
Test empty data, partial data, and failed fetches.
Performance
Prefer summarized or windowed data for very large datasets; keep full raw history in the data layer.
Profile frame time and interaction latency with representative data volumes.
Fission
A cross-platform, GPU-accelerated user interface framework for Rust. MIT licensed.
Copyright (c) 2026 Fission
Ready to use today. Widget APIs are expected to remain stable; some runtime and shell APIs may change before 1.0.0.
Fission 0.7.0