Monitoring

The Monitoring family contains 20 renderer-backed chart variants. Use this page as the entry point for choosing the right variant, then open the variant page for the screenshot, data shape, Rust API notes, and example code.
The chart family is still ordinary Fission UI. Each variant is constructed from typed Rust data, participates in layout and theme decisions, and can be driven by app state, reducers, resources, jobs, or services just like any other widget.
Brush investigation screenshot

Variants

Chart
Data shape
Use when
Scatter points and brush selection.
Use it when incidents require selecting a point range.
One capacity value in a bounded range.
Use it for critical status cards.
Service nodes and dependencies.
Use it for operational topology.
Highlighted error points.
Use it for outlier-heavy operational views.
Resource load matrix.
Use it for time and resource concentration.
3D point cloud of operational samples.
Use it for dense spatial monitoring views.
3D grid bars for operational values.
Use it for spatial operational demonstrations.
Trend with typed graphic callout.
Use it when dashboards need explanatory context.
Error values with threshold band.
Use it when alert ranges must be visible.
Event positions with value-coded marks.
Use it for compact event timeline rows.
Dense telemetry samples.
Use it for top-level operational dashboards.
Multidimensional status vector.
Use it for status summaries across dimensions.
Line chart with analysis actions.
Use it when charts need local analysis controls.
Traffic counts by category.
Use it for quick categorical traffic summaries.
Flow nodes and links.
Use it for request and process flow.
Region values with color scale.
Use it for geographic operations.
Connection lines with effect markers.
Use it for route and link movement.
Timeline control over chart state.
Use it for release-based dashboards.
Services ranked by a value.
Use it to focus on the largest contributors.
Daily uptime values.
Use it for long-term reliability summaries.

Choosing within this family

Start with the user's question, not the visual effect. Pick the simplest variant that makes the answer clear, add interaction only when it reduces work for the user, and keep animation purposeful enough that it explains a change rather than decorating the page.

Authoring from a Fission component

Use this reference page as the chart expression inside ordinary Fission component conversion. The chart is a Widget, so it can sit inside a Card, Grid, Scroll, responsive page section, or any other layout container.
use fission::prelude::*;
use fission::charts::{Axis, Chart, LineSeries};

pub struct MonitoringChart;

impl From<MonitoringChart> for Widget {
    fn from(_: MonitoringChart) -> Widget {
        Chart::new()
            .title("Monitoring")
            .x_axis(Axis::category(vec!["A", "B", "C"]))
            .y_axis(Axis::value())
            .series(vec![LineSeries::new("Series").data(vec![1.0, 2.0, 3.0]).into()])
            .into()
    }
}
Keep expensive data loading outside component conversion. A reducer, job, service, or server route should prepare the typed chart data, then the component should read that state and construct the chart deterministically.

Options, accessibility, and diagnostics

Area
What to decide
How to verify
Data shape
Keep source rows in typed Rust structs, then map them into the series type shown in the example.
Unit test the mapping separately from rendering.
Options
Choose axes, legends, labels, animation, and interaction based on the user's task.
Add a screenshot test when changing visual behavior.
Accessibility
Provide a clear title and adjacent summary text for important trends or outliers.
Inspect the generated semantics and make sure the chart is understandable without color alone.
Failure handling
Render an empty, loading, or error state before constructing the chart if data is unavailable.
Test empty data, partial data, and failed fetches.
Performance
Prefer summarized or windowed data for very large datasets; keep full raw history in the data layer.
Profile frame time and interaction latency with representative data volumes.
Fission
A cross-platform, GPU-accelerated user interface framework for Rust. MIT licensed.
Copyright (c) 2026 Fission
Ready to use today. Widget APIs are expected to remain stable; some runtime and shell APIs may change before 1.0.0.
Fission 0.7.0